GIL HACCO


29064 Saddlebrook Drive, Agoura Hills, California 91301
Cell: (818)337-8225 || Home Phone: (818)865-8276
gilhacco@gmail.com
www.gilhacco.com

Technical Skills:

  • 3D Modeling & Texture Art - Characters, Assets & Environments
  • - Maya, 3D Studio Max, ZBrush, Mudbox, Photoshop & Illustrator
  • Photogrammetry - Photo-Based 3D Modeling
  • - Maya, Image Modeler & SynthEyes
  • 3D Animation - Camera, Object & Match-Move Animation
  • - Maya, 3D Studio Max / Character Studio, SynthEyes
  • 3D Rigging & Dynamics - Character & Object Rigging, Particle & Cloth Simulation
  • -Maya, 3D Studio Max
  • Camera Tracking - Live Footage Camera Track for 3D Integration
  • - SynthEyes & PFTrack
  • Post Production - Compositing, Rotoscoping & 2D Layer Animation
  • - Nuke, After Effects, Photoshop, Illustrator & Silhouette

    Other Relevant Software Used: Illustrator, Unreal 3 Editor, Radiant, Valve Hammer Editor, Flash, Dreamweaver, Acid, Sound Forge, & Microsoft Office.

 

Work Experience: 

Environment / Photogrammetry Artist - Sassoon Film Design \ Santa Monica, CA

08/2011 - 10/2011

  • Mercedes-Benz: 'Escape' Commercial
  • - Photogrammetry
    - Camera Tracking
    - Camera Keyframe Animation
    - 3D Modeling/Texturing of props and environments.

 

Team Lead / Generalist - Sassoon Film Design \ Santa Monica, CA

02/2011 - 05/2011

  • Warner Bros, Entertainment: 'Harry Potter 7 Part 2' Feature Film
  • - Training & Supervising a team of ten artists
    - Camera Tracking
    - 3D Modeling & Scene Layout
    - Character Rigging & Modeling
    - Character Match-Move Animation

12/2011 - 05/2011

  • Sony Pictures: 'The Smurfs' Feature Film
  • - Training & Supervising a team of ten artists
    - Camera Tracking
    - 3D Modeling & Scene Layout
    - Character Rigging & Modeling
    - Character Match-Move Animation

11/2010 - 01/2011

  • Sony Pictures: 'The Green Hornet' Feature Film
  • - Training & Supervising a team of six artists
    - Camera Tracking
    - 3D Modeling & Scene Layout
    - Character Rigging & Modeling
    - Character Match-Move Animation

 

Generalist - Sassoon Film Design \ Santa Monica, CA

08/2010 - 11/2010

  • Warner Bros, Entertainment: 'Harry Potter 7 Part 1' Feature Film
  • - Camera Tracking
    - 3D Modeling & Scene Layout
    - Character Match-Move Animation

 

Generalist - Motion Theory \ Venice Beach, CA

02/2010 - 07/2010

  • Toyota: 'Bursting' Commercial
  • - Camera Tracking, Match-Move Animation & Photogrammetry
    - Rebuilt set to scale in 3D
  • Katy Perry: 'California Gurls' Music Video
  • - 3D Modeling, Texturing/Shading & Photogrammetry
    - Rebuilt sets to scale in 3D
  • Disney: 'World of Color' Commercial
  • - 3D Modeling & Match-Move Animation
  • IBM: 'Data-Energy' Commercial
  • - Camera Tracking, 3D Modeling & Rotoscoping
  • IBM: 'Data-Baby' Commercial
  • - 3D Model Work & Rotoscoping
10/2009 - 12/2009
  • Disney: 'Parachutes' Commercial
  • - 3D Modeling & Pre Visualization
  • SoyJoy: 'Circles' Commercial
  • - Photoreal 3D modeling & Texturing/Shading

 

Generalist – Golden Era Productions \ San Jacinto, CA

12/2009 - 02/2010

  • New Years & March Event (Church of Scientology)
  • - 3D Modeling, Texturing/Shading, Compositing/2D Animation, Camera Animation & Rendering

 

Generalist - Brain Zoo Studios \ Van Nuys, CA

01/2008 – 05/2009

  • Sport Science: Season 2 (Base Productions): TV Series
  • - 2008 Sports Emmy® Award for Outstanding Graphic Design
    - 3D Modeling, Texturing/Shading, Rendering, Compositing & Maya Dynamics
  • Prototype (Activision): Game Cinimatics
  • - 3D Modeling & Texturing/Shading
  • Splatter House (Namco): Game Cinimatics
  • - 3D Modeling & Texturing/Shading
  • Lord of the Rings Online - Mines of Moria (Turbine Inc.): Game Cinimatic
  • - 3D Modeling & Motion Capture Acting
  • Tiberium (EA): Game Cinimatics
  • - Particle Effects, Unreal 3 Editor object layout and Maya to Unreal file conversion
  • Rogue Warrior (Bethesda): Game Cinimatics
  • - Unreal 3 Editor object layout and Maya to Unreal file conversion
  • Ghost Recon 4 (Red Storm Entertainment): Game Promo Material
  • - High Poly Character Rigging

 

Game Tester/PC Department - THQ \ Agoura Hills, CA
11/2006 - 4/2007

  • Dawn of War: Soulstorm (Relic & Ironlore)
  • - Single Player & Multiplayer QA Testing
  • Company of Heroes: Opposing Fronts & Game of the Year Edition
  • - Single Player, Multiplayer & Editor QA Testing

 

Volunteer 3D Modeler- Media Production Team – ITT Tech Oxnard, CA

  • 3D Modeling - Objects & Environment

 

Education:

B.S., Degree in Digital Entertainment & Game Design - June 2007
ITT Technical Institute - Oxnard, CA
·      Valedictorian / 1stin class – Highest Honors
·      Skills Refined - Character/Object Modeling, Materials(Shaders), Texturing, Texture Mapping, Animation,
Lighting, Rendering, Character Rigging & Particles.

A.S., Degree in Information Technology – Multimedia - September 2005
ITT Technical Institute - Oxnard, CA
·      Salutatorian / 2ndin class – Highest Honors
·      Skills Acquired - 3D Modeling, Materials(Shaders), Texturing, Texture Mapping, Animation,Lighting,         Rendering, Character Rigging, Compositing, Flash Animation, Graphic Design & Programming.

High School Deploma - June 2003
Agoura High School – Agoura Hills, CA
·      Awarded Industrial Design Certificate
·      Excellent Attendance
·      ROP Classes Certificates - Macromedia Flash Animation, Art/Animation, Web Design, & Mechanical         Drawing.